# Title (This English translation is un-official) Air Date
1 The Yellow Devil 10/2/69
2 Tiger the Stormbringer 10/9/69
3 The Man Who Returned 10/16/69
4 Law of Tiger's Cave 10/23/69
5 Tiger Is Ready to Die 10/30/69
6 Terrible Death Match 11/6/69
7 The Bloodstained Tiger 11/13/69
8 Trap of Tiger's Cave 11/20/69
9 The Starved Gorilla Man 11/27/69
10 Fresh-Bomb Megaton Drop 12/4/69
11 The Marvelous World League 12/11/69
12 For Whom He Fights? 12/18/69
13 The Terrible Hell Operation 12/25/69
14 Secret Training in Tiger's Cave 1/1/70
15 Victory with Countless Wounds 1/8/70
16 Defeated Tiger 1/15/70
17 Tiger Awaked 1/22/70
18 The Fate Showdown 1/29/70
19 Two Hours Till the Starting Bout 2/5/70
20 Shadow of Tiger's Cave 2/12/70
21 The Red Fang with Revenge 2/19/70
22 Challenge for Tomorrow 2/26/70
23 Tiger Risks His Life 3/5/70
24 The Opening of the Maskmen League 3/12/70
25 Deadly Battle with the Golden Mask 3/19/70
26 Beyond the Glory 3/26/70
27 Open Your Eyes, Tiger 4/2/70
28 Tiger's Cave Revives 4/9/70
29 Challenger Strong 4/16/70
30 The Eternal Burning Spirit: Rikidozan Story 4/23/70
31 So Special Training at Daisetsuzan 4/30/70
32 His Special Attack Is Born! 5/7/70
33 The Marvelous Battle 5/14/70
34 A Hot-Blooded Boy in Tiger's Cave 5/21/70
35 Road to the Champion: Giant Baba Story 5/28/70
36 The Opening of All Asia Championship 6/4/70
37 The Yeti of Himalaya 6/11/70
38 Tiger Who Aims at the Champion 6/18/70
39 Victory Crown with Tears 6/25/70
40 Triumphant Return of Tiger the Phoenix 7/2/70
41 The Red Death Mask 7/9/70
42 No Tomorrow for Tiger 7/16/70
43 The Strongest Heel on the Earth 7/23/70
44 The Challenge from Kamikaze 7/30/70
45 A Boy with Nostalgia to Home Country 8/6/70
46 The Secret Mission of Tiger's Cave 8/13/70
47 Verbal Warfare in the Ring 8/20/70
48 The Battle with Kamikaze 8/27/70
49 Tiger Mask Revives 9/3/70
50 Give Your Affection to the Children 9/10/70
51 An Eagle and a Tiger 9/17/70
52 Win the the World League! 9/24/70
53 Mystery of the Miracles 10/1/70
54 A New Friend 10/8/70
55 The Sun in Soot and Smoke 10/15/70
56 The Black Deity 10/22/70
57 His V-Sign Calls Death In 10/29/70
58 Black V 11/5/70
59 A Reckless Challenge 11/12/70
60 Tiger and a Awkward Doctor 11/19/70
61 Road of "Shogi" King 11/26/70
62 The Black Challenger 12/3/70
63 "Meriken" Joe 12/10/70
64 Till When the Fortunate Bell Rings 12/17/70
65 Deadly Battle on the Maskmen Championship 12/24/70
66 The Terror of Tiger's Cave 12/31/70
67 Resurrection of the Yellow Devil 1/7/71
68 Phantom of the Yellow Devil 1/14/71
69 The Rule-Brake Challenger 1/21/71
70 Regret at the Ring 1/28/71
71 Tiger Meets the Crisis! 2/4/71
72 Mr. Fudo Comes Onstage 2/11/71
73 The Trump of Tiger's Cave 2/18/71
74 The Traitor No.3 2/25/71
75 Great Escape from Tiger's Cave 3/4/71
76 The Phantom Wrestlers 3/11/71
77 Tag Team in the Deadly Battle 3/18/71
78 Tiger Against Tiger 3/25/71
79 The Big Boss of Tiger's Cave 4/1/71
80 A Nova Is Born 4/8/71
81 The Promotor in Hell 4/15/71
82 The Deadly Battle in Cage 4/22/71
83 When Does Happiness Come? 4/29/71
84 An Oath for Victory 5/6/71
85 The Hunter of Death 5/13/71
86 Jekyll and Hyde 5/20/71
87 The Tiger Hunting Plan 5/27/71
88 Scaffold with Fire 6/3/71
89 Happiness of Yoshi-bo 6/10/71
90 The Uncrowned Champ 6/17/71
91 Devilish Spider Nest 6/24/71
92 Suspicion of the Mysterious Man 7/1/71
93 For Today's Life 7/8/71
94 The Substitute of Tiger 7/15/71
95 The Piranhan 7/22/71
96 Who Is Tiger Mask? 7/29/71
97 Presentiment of Defeat 8/5/71
98 The Desperate Tiger 8/12/71
99 Howl for Blood, Wolf! 8/19/71
100 Create Your Own Tomorrow 8/26/71
101 The Execution of Tiger's Cave 9/2/71
102 The Truth of Tiger's Cave 9/9/71
103 The Struggle Tiger's Cave 9/16/71
104 The Bloody Battle with Tiger's Cave! 9/23/71
105 Tiger Mask Goes Away 9/30/71
Mobile Suit Gundam: Target in Sight
Publisher : Bandai Namco Games
Genre : Action / Shooting
Platform : PS3
Release Date : 2006-11-11
Num of Player : 2
From Gundam game on Xbox 360, now we can play it on PS3. For this part, the story is about Kidosenchi Gundam that is marking a war. Maybe it is the tradition of BandaiNamco Game (Old name “ BANDAI”) that launches story about the first episode of Gundam in every Gundam. Source : msn.co.th
Saturday, February 16, 2008
Tiger Mask

Tiger Mask: The Animated Series was made based upon manga by Ikki Kajiwara (story) and Naoki Tsuji (art), it is the pro-wrestling cartoon broadcasted from 1969 to 1971 in Japan. Tiger Mask was from Tiger's Cave that was secret organization, and once he'd been the villain wrestler called the "yellow devil." But, because he betrayed Tiger's Cave, Tiger kept fighting against the rough assassin who had life aimed at by Tiger's Cave and who attacked it one after another. Then, a variety of the hot fight with the wrestler left in the impression is unfolded with being an enemy. However, this work is not within frame of the mere pro-wrestling animate cartoon. Tiger Mask, that is, Naoto Date betrays organization, and keeps fighting because it was sworn to offer him for the people who weren't favored, the orphan because he himself was an orphan.
Saturday, October 6, 2007
Gundam Double X

General and Technical Data
Model number: GX-9901-DX
Model number: GX-9901-DX
Code name: Gundam Double X
Unit type: satellite system loading mobile suit
Manufacturer: New United Nations Earth
Operator(s): New United Nations Earth; Vulture
Accommodation: pilot only, in standard cockpit in torso
First deployment: July A.W. 0015
Dimensions: head height 17.0 meters
Weight: empty 7.8 metric metric tons; max gross weight unknown
Armor materials: lunar titanium alloy armor and frame
Powerplant: ultracompact fusion reactor, power output rating unknown
Equipment and design features: "G-controller" removable control stick in cockpit, required to activate mobile suit and operate twin satellite cannon; sensors, range unknown
Fixed armaments: twin satellite cannon, mounted on backpack, powered by super-microwave energy beam relayed from lunar solar power station; 2 x hyper beam sword, stored in recharge racks on hip armor, hand-carried in use; 2 x breast launcher, multi-purpose launchers, mounted in chest; 2 x vulcan gun, fire-linked, mounted in head
Optional fixed armaments: "defense palette" shield, mounted on left forearm
Optional hand armaments: buster rifle; G-hammer; twin beam sword; beam javelin
Technical and Historical Notes
As the New United Nations Earth consolidated its power in its plot for world domination during the post-7th Space War in the After War Era, the military began development of advanced new mobile weapons. When the crew of the Vulture land battleship Freeden learned of the existence of a new mobile suit equipped with the devastating satellite system and went to investigate, they were forced to surrender at the New UNE's Zonder Epta base under the threat of the new GX-9901-DX Gundam Double X. However, the Freeden crew soon managed to make their escape, and Vulture pilot Garrod Ran captured the Gundam Double X for their own use.
As the New United Nations Earth consolidated its power in its plot for world domination during the post-7th Space War in the After War Era, the military began development of advanced new mobile weapons. When the crew of the Vulture land battleship Freeden learned of the existence of a new mobile suit equipped with the devastating satellite system and went to investigate, they were forced to surrender at the New UNE's Zonder Epta base under the threat of the new GX-9901-DX Gundam Double X. However, the Freeden crew soon managed to make their escape, and Vulture pilot Garrod Ran captured the Gundam Double X for their own use.
The Double X was a great improvement over its GX-9900 Gundam X predecessor. It mounted a much more powerful twin satellite cannon, as well as improved hyper beam swords and a wide variety of hand armaments. However, one critical difference between the Double X and the GX was its lack of a flash system; instead, the recorded brainwaves of Jamil Neate - stored in the computer of his wrecked original Gundam X which was recovered by the New UNE - were recorded in the Double X's control computer, allowing a non-Newtype pilot to activate the satellite system and fire the Double X's twin satellite cannon. Like the Gundam X, a G-controller unit was required to activate the Double X and fire the twin satellite cannon. Fortunately for Garrod, his G-controller that he used on his old GX was compatible with the Double X, allowing him to use its devastating weapon. In the last battle of the 8th Space War, the Double X was severely damaged in a final duel with the Frost brothers.
Appearances: After War Gundam X
Original mechanical designer: Kunio Okawara
Lineart
Beam rifle
Beam rifle
G-controller (Gundam Double X)
G-controller (Gundam X )
Hyper beam swor dShield
Twin satellite cannon
Twin satellite cannon
Saturday, June 23, 2007
Dark Gundam

The Dark Gundam began its existence as the Ultimate Gundam, a revolutionary new mobile fighter developed by Dr. Raizo Kasshu and his son Kyoji at the space colony of Neo Japan. Thanks to the miracle of nanotechnology, this unique machine possessed unlimited powers of self-multiplication, self-recovery, and self-evolution.
However, the Ultimate Gundam was stolen by Kyoji Kasshu and taken to Earth, where it metamorphosed into the terrifying Dark Gundam. Now this dangerous machine is hidden somewhere on the planet, infecting the dueling Gundam Fighters with biomechanical DG Cells and gathering a rampaging Dark Army to overrun Earth's cities.
In hopes of averting a global disaster, Neo Japan's government dispatches Dr. Kasshu's younger son Domon to Earth, with orders to simultaneously win the 13th Gundam Fight and track down the rogue Dark Gundam.
However, the Ultimate Gundam was stolen by Kyoji Kasshu and taken to Earth, where it metamorphosed into the terrifying Dark Gundam. Now this dangerous machine is hidden somewhere on the planet, infecting the dueling Gundam Fighters with biomechanical DG Cells and gathering a rampaging Dark Army to overrun Earth's cities.
In hopes of averting a global disaster, Neo Japan's government dispatches Dr. Kasshu's younger son Domon to Earth, with orders to simultaneously win the 13th Gundam Fight and track down the rogue Dark Gundam.

Head height : 23.9 meters (in final mode)
Base weight : 41.2 tons (in final mode)
Max. load : 84.9 tons (in final mode)
Armormaterials : Gundarium alloy s
uper ceramic composite, rare metal hybrid multilayered materials
Armament : vulcan x 4Dark Finger x 2beam cannons
Pilot : Kyoji Kasshu
Base weight : 41.2 tons (in final mode)
Max. load : 84.9 tons (in final mode)
Armormaterials : Gundarium alloy s
uper ceramic composite, rare metal hybrid multilayered materialsArmament : vulcan x 4Dark Finger x 2beam cannons
Pilot : Kyoji Kasshu
Mobile Fighter G Gundam
After Mobile Suit Victory Gundam finished airing in Japan in early 1994, Bandai celebrated Gundam's 15th anniversary by trying something new: free the franchise from the continuity of the the Universal Century (and sell more model kits). Thus, the alternate universes were born that are the settings for every TV series following Victory Gundam. Premiering in 1994, G Gundam was the first alternate universe series, and perhaps one of the most controversial. Directed by Giant Robo's Yasuhiro Imagawa, this series takes a vastly different approach to the Gundam saga. Instead of having wars between the colonies and the Earth, a fighting tournament is held to determine the ruler of the colonies. Called the Gundam Fight, it is held once every four years by the United Colonies Federation. Each country has its own representative Gundam (some of which are really ridiculous looking), and the Gundams fight on Earth until only one is left. Set in FC 60, this series chronicles the 13th Gundam Fight and stars Neo Japanese Gundam Fighter Domon Kasshu, who is in the fight as much to win as to fulfill a personal quest. The series aired on Cartoon Network in 2002 and is available on DVD. Please note that the names of various mobile suits were changed for the American release. The reviews here follow the original Japanese names devised by Sunrise. Although some of the changes don't make sense, the list below documents all the changes.
Monday, June 18, 2007
Psycho Gundam

General and Technical Data
Model number: MRX-009
Code name: Psyco Gundam
Unit type: prototype Newtype use transformable mobile armor
Manufacturer: Murasame Research Institute
Operator: Titans
First deployment: UC 0087
Accommodation: pilot only, in panoramic monitor/linear seat cockpit in head
Dimensions: mobile suit mode: overall height 41.0 meters, head height 40.0 meters; mobile fortress mode: overall height 30.2 meters, wingspan 32.4 meters
Weight: empty 214.1 metric tons; max gross 388.6 metric tons
Construction: gundarium alloy on semi-monocoque frame
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 33600 kW
Propulsion: rocket thrusters: 2 x 84000 kg; Minovsky craft system: 500000 kg total (operable in mobile fortress mode only); vernier thrusters/apogee motors: 6
Performance: maximum thruster acceleration: 0.43 G mobile suit mode, 1.72 G mobile fortress mode; maximum speed Mach 0.5 (mobile fortress mode)
Equipment and design features: sensors, range 10200 meters; psycommu system; psycho-control chair in
cockpit (subsequent upgrade); anti-beam coating on armorFixed armaments: 3-barrel scattering mega particle gun, power rated at 4.8 MW per barrel, mounted in torso; 10 x beam gun, power rated at 2.0 MW, emitter barrels mounted as fingers in hands; 2-barrel beam gun, mounted in head; shield, mounted on left forearmTechnical and Historical Notes
As the Earth Federation Forces' Titans force continued to build up its military and political power in its crusade to rule the Earth Sphere with an iron fist, one area of research actively pursued by the Titans was "cyber Newtypes" - artificially-engineered Newtypes who could operate revolutionary new Newtype-controlled weapons. At their Murasame Laboratory in Japan, the Titans built the Federation's first Newtype-use unit, the MRX-009 Psyco Gundam. Equipped with a psycommu ("psychic communicator") system similar to that developed by the Principality of Zeon during the One Year War (hence the name "Psyco," which is short for "psycommu"), the Psyco Gundam's tremendous beam weapon firepower could be controlled by the pilot's mere thoughts. The Psyco Gundam was heavily armed, sporting a 3-barreled scattering beam gun in its chest, ten beam guns in its fingers and a 2-barrel beam gun in its head, making the unit capable of attacking several targets at one (or levelling lots of real estate). Due to its massive size, the Psyco
Gundam could transform into a "mobile fortress" mode equipped with a Minovsky craft system to give it high-altitude atmospheric flight. The Psyco Gundam's chosen pilot was Murasame Labs' cyber Newtype "Number Four," or Four Murasame, and the unit was soon dispatched to destroy the AEUG and Karaba forces operating on Earth. The Psyco Gundam was severely damaged during an AEUG mission to launch Kamille Bidan and his RX-178 Gundam Mark II back out into space, and the Psyco Gundam was taken to the Titans' Kilimanjaro base in Africa, where it would be repaired and equipped with an experimental new "psycho-control chair," further enhancing Four's abilities to control the Psyco Gundam. Miscellaneous Information
Pilot(s): Four Murasame, Ben Wooder
Appearances: Mobile Suit Zeta Gundam
Original mechanical designer: Katsuji Murakami (principal design), Kazumi Fujita (cleanup)
Friday, April 27, 2007
Anubis : Zone of The Enders

Anubis is the name of an orbital frame in the Playstation 2, Konami video games Zone of the Enders and Zone of the Enders: The 2nd Runner (in Japan the game was named Anubis: Zone of the Enders after this mecha) and makes a cameo appearance in the anime series Zone of the Enders: Delores, i. It is named after the Egyptian god of embalment and the underworld, Anubis. Its first appeance at the end of the first game in the series as an undefeatable final boss. The player was expected to bypass this boss by surviving the fight for a set amount of time before being given the chance to escape, leaving Anubis undefeated. Anubis is a mecha that is primarily colored maroon and is equipped with advanced technology and weaponry. Beginning near the end of the first game, Anubis's pilot, or Runner, becomes Ridley Hardiman, more commonly know as Nohman, Colonel of the Mars anti-terrestrial military movement, BAHRAM. Nohman continues to pilot Anubis for the remainder of the series.
Mechanics and Technology
Anubis's primary ability is the Zero Shift, which allows it to teleport nearly instantly to nearby locations. This is done through space compression in the Vector Trap. (Later Explained) As shown in the animated series Zone of the Enders: Dolores, i (episode 16,) the "wings" on Anubis' back are actually large vector trap generators. These can be used as a form of very powerful defensive measure, warping space to redirect any ranged attack targeted at Anubis back at the attacker.
History and Role
Anubis is known as the most powerful orbital frame ever created. It is the main antagonist in the series. Anubis was created at the Antilia satellite colony of Jupiter as part of the Aumaan Plan, along with its sister Orbital Frame Jehuty. Though there are obvious physical differences between the two frames, they are functionally identical. However, for most of the series Jehuty is less powerful than Anubis due to limitations imposed on it by a more basic version of its firmware. If both Anubis and Jehuty were to have the same firmware, then their performance would be precisely even. Anubis' concept was originally created by mechanical designer Yoji Shinkawa as the primary antagonist mecha in some old sketches that he created as a student.[1] It can be said that Anubis was the first mecha concept that Shinkawa made that used an Egyptian theme, and all the other Egyptian-themed mecha in the Zone of the Enders franchise borrowed this idea from the Anubis concept.
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