Mobile Suit Gundam: Target in Sight
Tuesday, September 9, 2008
Spider Society
FORMER MEMBERS: Araña, Sophia Corazon (deceased), Spider-Woman (I), Miguel Legar (deceased), Todd Matheson, Smitty McJameson, Roberto Ramirez, Paulo Ramistas, Gabe Roberson, Ezekiel Sims (deceased), Ralph Thompson, Theodore Whitefoot
FIRST APPEARANCE: Amazing Spider-Man #30 (2001)
BASE OF OPERATION: New York City, New York
HISTORY: In the year 1099 AD, a group formed in Castile pledging to act as self-appointed guardians of peace while operating from the shadows. Their league, named the Spider Society, engaged in combat during the medieval Crusades. They discovered the ancient writings of the Arabs, instructing them in arcane secrets and offering protection from totemic (i.e. animal-linked) magical resources. In time, the Sisterhood of the Wasp became an offshoot from the Society of the Spider. While the Spider Society preferred more peaceful methods, the Wasps opted for lethal attacks. After fighting over the true meaning of power, the two groups soon became mortal enemies and have remained so to this day.
The Spider Society operates with a mystically bonded pair at the vanguard of their team: the Mage and the Hunter. When they are together, the power of each individual is enhanced. Hunters are born with special powers, and the affinity to become a future Hunter is passed through bloodlines. Activating the Hunter persona is a transformative process which increases the prowess for fighting to an animalistic, near-intuitive level, while temporarily dulling the Hunter's cognitive abilities, leading to potential for acts of savagery. The ritual to select an initiate replacement Hunter if a Hunter retires or is killed can only be performed once a year. In modern times, the Spider Society has often covertly operated within a shell corporation acting as a front. The corporation, managed under the direction of Ezekiel Sims, funded the Society for 22 years. Sims used his illicitly obtained spider-powers for personal gain, his heart focused on the corporation's profits while avoiding the debt he owed for the powers. When supernatural forces sought to claim Ezekiel's life to pay the debt, Sims tricked Spider-Man into taking his place in a ritual sacrifice at a Peruvian temple; however, the mystical ritual linked Sims to Spider-Man, enlightening Sims as to the errors of his ways. Sims saved Spider-Man, allowing himself to be killed instead.
After Sims' corporation folded, the Spider Society moved their operations under the name of WebCorps, run by Mr. Sanderson. Anya Corazon (Araña), a descendant of one of the first Hunters, Benicio Del Corazon, was initiated to become the next Hunter, paired with mage Miguel Legar. Although the true Hunter was supposed to be Miguel's love, Nina Smith, Miguel made Araña a Hunter to both save her life, and attempt to avoid a premonition of Nina's death if she were selected to be the Hunter. Though impetuous and immature, Area proved to be a formidable adversary to the Wasps and their soldiers (the Drones), aiding Miguel twice in interrupting the Wasp ceremony to summon their Hunter (a ritual that can only be performed once a year). In the second such interruption, both Miguel and Nina were killed, but Araña resurrected Nina by surrendering the Hunter's power to her. Araña retained many of her powers, and left WebCorps to become a government-sanctioned superhero.
Spider-Woman IV
REAL NAME: Charlotte Witter
ALIASES: None
IDENTITY: Known to authorities
OCCUPATION: Fashion designer, criminal
CITIZENSHIP: U.S.A.
PLACE OF BIRTH: Sublimity Oregon
KNOWN RELATIVES: Cassandra Webb (Madame Web, grandmother), Jonathan Webb (grandfather, deceased)
GROUP AFFILIATION: Former associate of Dr. Octopus (Otto Octavius)
EDUCATION: B.A. in fashion and merchandising
FIRST APPEARANCE: Amazing Spider-Man #5 (1999)
HISTORY: The granddaughter of the clairvoyant Madame Web, Charlotte Witter was a reputable fashion designer who also dealt in illegal markets, which brought her into contact with Dr. Octopus. Sensing latent psychic powers in Witter that could further his plans, Octopus kidnapped her and conducted genetic testing using spider DNA, altering Witter's physical appearance and transforming her into a spider-human hybrid. Witter despised what Octopus had done to her and tried to kill him several times, but Octopus conditioned her through torture, sensory deprivation and starvation until she obeyed his every command, so long as he provided her with a steady diet of human blood. Taking the name "Spider-Woman," Witter orchestrated attacks on other women who had previously used that name and absorbed their powers, with orders to kill Spider-Man once the powers of all the other Spider-Women had been absorbed.
In the island-nation of Madripoor, Witter ambushed and defeated private investigator Jessica Drew (who had temporarily given up her "Spider-Woman" identity at the time) as she walked home from work. Shortly after, in Los Angeles, California, Witter overpowered former Spider-Woman, Julia Carpenter in her home as she waited for her daughter to return from school. Learning of the attacks on the other Spider-Women, who were both left in critical condition, Spider-Man set out to protect 15-year-old Mattie Franklin, the current holder of the "Spider-Woman" title at the time. Witter attacked them both, but Spider-Man escaped with the injured Franklin, whom he brought to the apartment of the Black Cat. Following the trail of Franklin's power, Witter tracked her down but was forced to retreat by Black Cat and Spider-Man, who placed a Spider-Tracer on Witter to follow her movements. Witter next resurfaced on a New York rooftop battling the NYPD until Spider-Man arrived, causing Witter to reconsider her actions and feel momentary remorse for attacking the other Spider-Women. But Witter soon reverted to Octopus' programming, defeating Spider-Man and bringing him to Octopus's lair under the East River before Spider-Man escaped, driving off Octopus and Witter.
Days later, now operating from an abandoned Greenwich Village brownstone, Witter began kidnapping men on which to feed while Madame Web assembled the heroic, depowered Spider-Women to capture her granddaughter. Tracking Witter's psychic emanations, Franklin and Drew battled her, and Witter was rendered unconscious when Franklin mystically absorbed all of the power that Witter had stolen from the others. Reuniting with Octopus, Witter realized that she still had psychic control over the spider legs that were now attached to Franklin's back, and she forced Franklin to attack Spider-Man against her will until Madame Web severed the psychic link and subdued Witter. Witter was placed in Web's care as she slowly siphoned her powers back, eventually escaping and using her psychic powers to learn Spider-Man's true identity. Witter's powers were finally rendered dormant after Spider-Man and Franklin defeated her.
HEIGHT: 5 ft. 10 in.WEIGHT: 128 lbs.
EYES: (Witter) Green; (Spider-Woman) red
HAIR: (Witter) Blonde; (Spider-Woman) platinum with black streaks
ABILITIES: Fully powered, Spider-Woman had superhuman strength, speed and agility; the ability to adhere to virtually any surface: the power of flight; and the ability to generate bio-electric "venom blasts." strands of psionic force that could be woven into adhesive "psi-webs." and psionic spider legs that emanated from her back. She also has inherent precognitive abilities, telepathy and psionic detection. Spider-Woman can hypnotize males using eye contact, and she can absorb the powers of other Spider-Women.
Far Cry 2
The next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry® 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.
Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit your their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.
OPEN WORLD
The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!
DUNIA ENGINE
The Dunia Engine was built specifically for Far Cry® 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more…
Real-Time Immersion
Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.
Weapons of Choice
Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.
Vehicles
Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.